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ALIVEWORKS (November 30, 1999 at 12:00 am)
when your hands and fingers are in front of this camera moving around the data is translated in real time into the actual positions, motions, and distances from the object displayed in the perspecta 3d globe system. Look into A4vision tech to replace that motrack crap you using now. I think Nintendo's next new game system will try to use both your tech and A4's to realize new gaming.
ALIVEWORKS (November 30, 1999 at 12:00 am)
I want it for Zbrush. Also why are you guy not using a circular disc Organic LED display system that has the full color options of a traditional LCD display with the silver coated opposing. It would be bright enough to eliminate the needs to be seen in darkness issue. The rotating circular oled disc would be light weight enough. Escaping the crude vector display it currently is running would be the best part about it. Since it would work like an lcd monitor. Push this concept further please!
Psykogundam (November 30, 1999 at 12:00 am)
The computer game industry would defenitly benifit from this. Selling these displays along side a consol and perhapse reducing the sound emmsion and increasing the size would pave the way faward for the newest gaming technologies.
JumpCheckProductions (November 30, 1999 at 12:00 am)
that's just an effect of the display running at a different frequency than the camera that is filming it
salvinorinman (November 30, 1999 at 12:00 am)
There needs to be a decent programming API (Advanced Programming Interface) using the 3d environment to provide further advancement. It seems like it would make a great tool for those who could envision the uses (which are better left to the imagination anyway.)
iJul1609 (November 30, 1999 at 12:00 am)
wow...if the image could be stabilized, I think there's definitely something there :o
klaydo (November 30, 1999 at 12:00 am)
Note, the display only looks flickery because of persistence of vision, its the effect that a camera produces, say, when your watching a movie and a car's wheel appears to be turning backward, this is because the camera is reocrding faster then the object is rotating.
happybois (November 30, 1999 at 12:00 am)
They left clutches out of driving games for years, not because it was technologically impossible, but because it was too difficult for the average user. These are just novelties developed to get funding for some larger project.
damanwidtheplan (November 30, 1999 at 12:00 am)
soon we can use our minds :B lol
sparta0107 (November 30, 1999 at 12:00 am)
Okay so in your language that would be what?
"Shiny picture!! So pretty!"
Seriously dude, some of us have an education and like to learn about new things, albeit hard to understand... |